Big Wall Climbing

Big Wall
Climbing

Climb the wall. First to 15 points wins.v1.0.0

Skill comes from climbing at your limit. A climb lifts you to one grade above the finish card - so only a card at exactly your grade moves you. Every climb is at least two cards. Taking a skill to 7a is worth 3 points.

Big Wall Climbing

The wall
Your climb
Your hand
Train - 3 of a colour
Take cards2 per turn
Climbers
Log
Quick reference

Big Wall Climbing

Goal
Points come from tokens and from maxing a skill to 7a. First to the target ends it - then the round is played out so everyone has had equal turns. Most points wins; tie goes to fewer tokens.
Your turn
Do one: take 2 cards · climb · train.
Take
2 cards, any mix of the 5 face up and the deck. Hand limit 10.
Train
3 cards of one colour → +1 skill in that colour. Wilds count as any.
Climb
Tap a bottom-row card, then keep tapping upward. For every card on the route: your skill in that colour must be ≥ its grade, and you pay one card of that colour. All in one turn.
Reward
The token, if nobody took it. Plus a skill - but only if the finish card's grade is exactly your current grade. Every climb is at least 2 cards.
Maxing out
Taking any skill to 7a - by climbing or training - scores 3 points on the spot.
The wall
Two piles: rows 1–3 come from the lower pile (5a–5c), bar one slot in row 3; that slot and everything above it from the upper pile (6a–7a). Bigger circle = harder hold.
Tokens
Rows 1–2 none · row 3 = 1 · row 4 = 2 · row 5 = 3 · row 6 = 5 · row 7 = 8 · row 8 = 12 (7-row wall: 1 · 3 · 5 · 8 · 12)
Ladder
5a5b5c6a6b6c7a
Result